Tuesday, October 19, 2010

Busy Busy Busy

The time has come where i no longer have time to breath led alone blog. Between working, actually going to uni and Pieced Together i have very little time to do anything else. Thankfully i have a job where i can sometimes work on production too.

The image uploader is disabled currently so i will just give you a written run down now and add the images later.

I have colour coded my timeline in AE now. Red = No work. Orange = Needs work. Green = Finished. I am hopping to have all the animation finished by Sunday night (24th) that might be pushing it but i have to set tight dead lines now or else it wont get finished. Once i have finished animating i am going to render out each shot at a low res and re import to AE. I will start a new comp with the music and edit the film till im happy with with it play back. I need to tighten the music and sound effects once i have my low res edit. Then need to re render out everything with the new time codes and at full high res. This i assume will take slightly longer but im hopping to use the MAC lab in building 15 and get a few shots going at once (this room now has CS4). This process (depending on wether i met my animation guide line should only take 2 weeks. taking us to the 7th of November. This will give me aprox a week to work on tittles and credits and then i think hopefully it will be 100% FINISHED.

Hopefully i wont run into too many problems during the export and edit. I can taste the end, its so close.

DEADLINES:
25/10/10 - Animation Finished
29/10/10 - Low res export & Edit Finished
02/11/10 - Sound edit Finished
07/11/10 - High res export & Edit Finished
11/11/10 - Titels and Credits Finished
12/11/10 - Hand in for final submission

I currently have 8 more shots to animate. Some are half way some are almost finished and some are yet to be started. If jack has finished the leaves by friday SC12 is finished. I also need to render out 4 - 5 individual puzzle pieces with the girl on them. They will need to go in SC2 (both shots) SC3, SC4 SH2 SH3, SC6, SH4, SC7, SC9, SC10 SH2 SH3 and SC11 SH1. Plus the entire puzzle for SC9 and SC11. I need to animate the girl breathing and blinking for those scenes also. Once thats done that is all i need from Maya.
From that point its basically just breaths and blinks, with exceptions to the fox.

Will upload more currently stills and videos when it comes back online. Enjoy my brain, it is now on a paper.

Sunday, October 3, 2010

Update Holidays Week 2

I decided to just do 2 big updates over the holidays instead off serval little ones. No goat steeling this week.

Monday:
I went back over some things i have already done, things i wasn't particularly happy with. I know this was stupid as i have some scenes that have nothing and to go back and redo other isn't exactly productive. Anyways, SC3 has really been annoying me. Originally it was 3 shots, but due to time and overall importance to the story i cut those 3 to 1. The shot was a wide shot but after much fiddling i cut it to quite a close one. It actually worked really well. I managed to position Emmett and his reflection and still have enough room for the focus pull when Atticus enters. I then spent bloody 3 hours trying to get a smaller enough render to upload. Eventually i managed this one but its not great quality so don't judge to harshly yet.

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Thursday:

After working all day Tuesday and Wednesday i resumed production Thursday. I started rebuilding Atticus in other poses. I created a front head in PS and was about to make a body when i decided to try and use the parts i already had. After a bit of alteration of his profile body i came up with this:


Its not perfect but it saved a bunch off time and to be honest it will 100% do the job for the 2 shots its required it. I also decided to do some editing. SC2 SH3 will probably no longer contain any animation...might just be a scenic shot. Also SC9SH1 will also no longer exist as its ugly and low POV shots are from experience really hard to animate with the little i have to use. Another POV shot SC4SH3 had to be changed. Its frustrating because i worked so hard to get that prospective right but at the end of the day its really just making my life that much harder. Seamus suggested that it be a mid shot that Emmett quickly ducks out and back in off, to suggest he is picking the piece up. Actually SC4 as a whole has been reworked, there will be one more shot added to suggest that the fox is running off without actually having him backing down the stairs. This will be a Close up tracking Emmett's facing expression followed by the long shot of Atticus running off.


I think i need to re storyboard this Scene, but basically it now works as MID E slams door open looks down. POV A on stairs dropping piece. MID E ducks down and returns with pieced. POV A nods. CLOSE E tracks eyes away. ZOOM OUT to reveal A running away. It works in my head so i think it will be fine.


Friday:
Friday wasn't a good day, at all. I went back to my 1st week holiday post and checked my to do list. I realised i wanted to have the Puzzle girl redrawn and ready to animate (doing what i'm not sure) I freaked out and started her. I ended up meeting up with Seamus and basically he confirmed that it looked shit and needed to be re done again. He also went over a few shots with me and we decided a slight alternate ending. SC10SH5 will now be the ending shot. It will probably be close to 6 or so seconds and will have Atticus and Vixen outside looking back at the house, 2 silhouettes will appear at the window. One will move as the wind blows leaves down the path. The front door will close and A will nod while looking back. Wind will blow again the the leaf will come up and over the camera (eliminating the need to animate the 2 foxes leaving shot) Credits will run after that. Its going to be a big shot with lots of elements but if it can be pulled off its going to be amazing.

To get Emmett is this rather dodgy pose i references a drawing i had done earlier. The plan was to redraw everything except the head but again it seemed quicker and easier not to. This isn't the final construction but you get the general idea of what I'm going for.


I went home and had close to the worst melt down off production. It involved me not moving for close to 3 hours before dragging myself into bed at 5.30. After recovering in bed for half an hour or so i began reworking the puzzle girl. It took ages but i finally got it. My biggest problem after this neck was her legs. To me it would look totally weird her just standing there, so i changed it to her kneeling, which works as Emmett is also kneeling when they first meet.

Because she is a puppet she needs to have all her body parts separate like A and E. The first image is the original build. The second is the one Seamus hated (and so did i) and the third is the gruelling final product. I don't care if you hate it, please don't tell me i think i will die a little inside.

So that basically summarises the week. Tonight at work i hope to get some more facial expressions done. If i can finish those before tomorrow it means i have basically done everything i wanted to achieve (plus more) over the break, excluding the sound edit. I went in to Building 15 as i don't have FCP but it was locked. So that dream went quickly out the door. I think i will stay back Thursday night and get it done as i have work till 10pm Tuesday and Wednesday.